![]() I think i can safely cancel my density project. Latest intel i got from lino is that NPC density is Hardcoded. it is not the quotas.xml and also not the affected dock macros. If someone had even the smallest idea could help me a lot. I have not the slightest idea what was changed in the docks and apparently nothing works of what I do. I'm desperate, actually I wanted to restore the interior of the docks at least optically, including holo dancers, guards, decoration NPCs and the missing scaffolding on some advertising boards. and i really hope that it is fully finished by that time. yes, i assume that they are still developing the Main Plot until Full Release. nor do i remember if it was mentinoned in Steam or here.Īll i recall is that some Dev said that the actual VR Main Plot was not fully finished (at the time i "heard" about it). Sadly i have no evidence because i've lost track of the related Thread. So, just truing to clarify, are you suggesting it still needs further development time as opposed to just bug fixing? I haven't read anywhere that its not yet finished. *** i am planning to color the Name of classic and VR Universe Clusters/Sectors/Zones for differentiation because they all share their namesįrom hearsay it is just not finished yet. ** for better differentiation i have swapped the Cluster and Sector name for Toride//Koroni in the VR Universe especialy useful because this way you can easily tell when you changed the Universe (Betty Announces either Toride or Koroni as new System ) its just a single action to link the two FoO Gates. * if you have a diffrent opinion feel free to change this. i see 3 possible solutions:Ī) Upgrade all Big Ships back to Classic levelĬ) each Universe gets its own Variant and Big Ships cannt change Universe, only small Ships can to keep balance. => the Big Ships in XVR are stirpped down compared to the regular variants. => Because i mirrored the Galaxy Map of the VR Universe some Gate Connections go straight through the Sectors, which is imo distractingĪ) keep it this way and keep Toride and Koroni** close to each otherī) undo the Mirror and simply place both next to each otherĬ) just place them on top of each and differ them only by their Color***ĭ) Place them on a diffrent Y Layer of the Galaxy Map Still some stuff i have to decide about though: ![]() ![]() currently relatively low prio though, the other stuff is more important for me.Īlso i am planning to implement a Anomaly Travel Method for other Ships than the Player Ship, question is if its all Ships or just small ones (see later) ![]() Cant you just set a anomaly as some kind of gate and connect it with an other anomaly?Anomalies are putting you to another random anomaly in the galaxy (usually), but i can use a few tricks to put consistency in that behavior maybe something like stabilizer missiles which will force the anomaly to lead to is Parallel Universe counter piece for a few seconds or something. ![]()
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